Biomechanics testing of the lumbar spine, using cadaveric specimens, has the advantage of using actual tissue, but has several disadvantages including variability between specimens and difficultly acquiring measures such as disc pressure, bone strain, and facet joint contact pressure. A simulation model addresses all of these disadvantages. The objective of this work is to develop a method to simulate the biomechanics of the lumbar spine. A process is currently being used to convert a CT scan of a lumbar spine into a simulation model.
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