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Realistic looking simulations

Submitted by Biswajit Banerjee on

The visuals here are impressive, especially the first soil simulation.  Is it known what particle method is used?  It's a rendering engine for games, so they might not care about accuracy, but its interesting to see how the gaming community handles physics simulations.  A year or two ago the University of Utah (Claudio Silva's group) developed a GPU implementation of the Material Point Method; the question was whether physics could be rendered in real time; I don't know how the project turned out.

Wed, 07/21/2010 - 16:30 Permalink

Wow, those are pretty impressive! I had to watch it three times just to see some of thsoe again.

 I wonder if it is pure SPH simulations. If so, it gave nice-looking effects even though many of the visualizations don't match my expectations for the types of physics I tend to associate with SPH1, indeed some of the most neat-looking ones really don't (such as the fabrics).

 

 

1 The canonical use case being the simulation of Peeps , evidently.

Fri, 07/23/2010 - 21:04 Permalink

nice visualization.

in social sciences they made such 3D experience (for social networks studies)

with web crawlers + Pajek + Processing  like on http://www.tags-graffitis.net  (visual sociology)

 

 

 

 

 

 

 

 

 

Tue, 07/07/2015 - 18:34 Permalink