refine brick / voxel mesh
Hello,
Discretising geometries with a brick (voxel) mesh of constant element size is very simple and quick. However, sometimes there are locally small features which would benefit from a more refined discretisation... In my case, the geometry (a textile reinforcement) is complex and tet meshes get very large very quickly – and are slow to generate. Hence, bricks are a simple way forward.
Here are some geometry examples: http://texgen.sourceforge.net/index.php/Main_Page