Why MLPG in 3D elastic problem is so sensitive for the quardrature sub-domain?
Hi, everybody. I recently do some reserch on MLPG using in 3D problems, and I have modified the program in G.R. Liu's book.
But what makes me crazy is that I must always run the program many times to idenetifiy the proper quardrature sub-domain size to get the right result.
So I confused here, then I did a comparision of the various sub-domain size to examinate the effect of them in G.R. Liu's MLPG2D program. This time, sub-domain size seems have liittle effect on the result. I tried 0.1*nodalspace situation, and results has a about 20% error.